Week 1 - Introduction and recap to Professional Portfolio Development 2

For the first week of PPD2 ( Professional Portfolio Development 2 ) we went over the handbook with the lecture and discussed what is needed for this module. We also spoke about the assignment brief so that we know what we have to do for the hand in of the module.





During the process of my first Professional Portfolio blog I spoke about what it was I am most interested in within the Computer Games industry and what job role I would like to go for. I also spoke about what it is I planned to do for my final show reel which was just a quick example to what it was I wanted to go for in the end but can change.

Although I spoke specifically about the job role I most want to go for, I also spoke about other job roles throughout my blog to show that I have an understanding of what it is each job role is specifically. 

For the first blog I mentioned about the computer games industry itself and the requirements needed in order to get into the specific job which fits with my chosen job role. I felt this was more necessary during the first blog as its important to understand what sort of work it is that I need to produce. As well as looking at other artist portfolios so that when it comes to me producing one myself, I have a general idea on how to set it up and how I should lay it out for it to look professional. It also gives me an idea of the sort of work it is I need to be producing in order to stand a chance in the games industry.

The second blog is going to be more me talking about the things I plan to put into my show reel. I will be talking about my dissertation scene and my Advanced 3D scene and how I plan to work on each of these scenes so that they fit in with my show reel and the job role I have chosen to go for in particular. Throughout this blog I will talk about how my scenes have changed from my example show reel in the first blog and explain how I have managed to get the scenes working to put into my show reel. I will say how I have modeled specific assets throughout my scenes and how they have been implemented to work with my scenes. As I didn't really talk much about game engines, I thought it would be a good idea to mention some within this blog and give some examples of some work which uses them.



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