During the process of my first Professional Portfolio blog I spoke about what it was I am most interested in within the Computer Games industry and what job role I would like to go for. I also spoke about what it is I planned to do for my final show reel which was just a quick example to what it was I wanted to go for in the end but can change.
Although I spoke specifically about the job role I most want to go for, I also spoke about other job roles throughout my blog to show that I have an understanding of what it is each job role is specifically.
For the first blog I mentioned about the computer games industry itself and the requirements needed in order to get into the specific job which fits with my chosen job role. I felt this was more necessary during the first blog as its important to understand what sort of work it is that I need to produce. As well as looking at other artist portfolios so that when it comes to me producing one myself, I have a general idea on how to set it up and how I should lay it out for it to look professional. It also gives me an idea of the sort of work it is I need to be producing in order to stand a chance in the games industry.
The second blog is going to be more me talking about the things I plan to put into my show reel. I will be talking about my dissertation scene and my Advanced 3D scene and how I plan to work on each of these scenes so that they fit in with my show reel and the job role I have chosen to go for in particular. Throughout this blog I will talk about how my scenes have changed from my example show reel in the first blog and explain how I have managed to get the scenes working to put into my show reel. I will say how I have modeled specific assets throughout my scenes and how they have been implemented to work with my scenes. As I didn't really talk much about game engines, I thought it would be a good idea to mention some within this blog and give some examples of some work which uses them.

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