Week 11 - Advanced 3D scene results

For the advanced 3D level that I worked on building with another person, we finally got it finished. After alpha stage we planned to work on assets that were not so good at that stage and made sure that we have everything textured and finished at this stage as it is close to the end deadline.

Once we had everything finished and textured and we could decided that it was finished on the diffuse texture side. We started to add in other maps to give our level that extra detail and help make it look so much more realistic and natural which has made it look a lot better and give it a really nice atmosphere overall.

I decided to make our level look less plain and boring, to add in some emissive maps to some of the assets which i thought could use them and would help our level stand out so much more than what it originally did. I worked on adding emissives to assets which would most likely use them as it makes sense for them to bit lit up if they are meant to be switched on.


Since I never used emissives before I had to figure out how to get it to work first and I managed to get this working through the process of working on the level for advanced 3D with my team member.


This is the layout it has to be in order for the emissive to work correctly on the asset it is you are applying it to. Once I knew how to do this I found out it was easier than it looks, but the only problem is to try and make sure that you get the correct luminous glow and lighting coming from the asset otherwise it will look really odd and won't fit in with the level.




This will help towards other work when it comes to me building other environments in the future.

I have showed this test in week 10 of my Advanced 3D blog but it is what I am using to get my level for my show reel so i feel it is appropriate to also add it into this blog to demonstrate my skills and understanding of trying new things as its about techniques.




Once I finished adding all the emissives in to our level that was the final stage before the final cinematic show reel is made to show of our level.


Here is the final cinematic for our level.




Overall our scene fits in with the concept in which we used to build this level. We made sure to keep our scene dark and light it up using street lights and other light sources rather than the sky box so that it works well with the concept idea. There could be a few things we could add to make it look a lot better but overall I am happy with what I done.

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